A Night in the Life of a Druid
So in my previous post I mentioned something about an obsession with World of Warcraft (WoW). This week I've finally been able to spend some dedicated time on the game.
Playing my Night Elf Druid (Thalasa) is a bit odd for me because of the definite lack of friendly banter that usually surrounds my bubbly self. The friend that invited me to play on this server hasn't logged in to the game in three days (well, as of last night anyway). Our guild, which has a grand total of fifteen members, only has four people who have made an appearance in the last week. Needless to say, guild chat is a bit quiet these days.
Also, usually by now I've made a few friends along the way. The way the game works is that your character goes running around different towns trying to save the world. As you run around, you generally come across other adventurers who are trying to complete the same tasks you are. It's amazing how much easier it is to kill those darn crocolisks when there are two or five of you blasting the same one all at once. But, Thalasa's friend list is a grand total of five people long. And those people aren't online very often. It kind of makes me wonder how she met them in the first place.
So, things that Thalasa has learned while trying to save Azeroth from the various creepy crawlies that roam the land:
1) Dwarves are a bunch of whiny, wimpy brats. Last night, while wandering around Menethil Harbor, she came across a little dwarven woman who lost a bag full of stuff. Apparently, she was exploring around an old tomb, and suddenly these slimy globs attacked her (oh noes!). So, she threw her bag at the slime closest to her and took off running. However, now that she's done panicking, she's realized she needs that bag after all -- or at least its contents. Would Thalasa be kind enough to go find it for her? The slimes are too scary to go get it herself. Sheesh.
2) Humans are a bunch of arrogant, lazy bums. There are too many examples to cite. Leaving Menethil Harbor, a distraught husband assumed Thalasa was the scout that is supposed to go find the excavation team, which his wife was a part of. He can't go look himself? And Marshal Marris in Lakeshire needs to be a little more descriptive in his orders. "Go thin out the orcs that are keeping our citizens penned in the city like cattle, and bring me ten of their axes as proof." What he means is, go slaughter the entire camp, because only about one in five actually utilizes an axe to beat you with. Most just use the brute force of their fists. Next time he can get his own axes.
3) Gnomes have ADHD. Enough said.
Ok, well I suppose that's enough babble for now. Onward and upward!
Playing my Night Elf Druid (Thalasa) is a bit odd for me because of the definite lack of friendly banter that usually surrounds my bubbly self. The friend that invited me to play on this server hasn't logged in to the game in three days (well, as of last night anyway). Our guild, which has a grand total of fifteen members, only has four people who have made an appearance in the last week. Needless to say, guild chat is a bit quiet these days.
Also, usually by now I've made a few friends along the way. The way the game works is that your character goes running around different towns trying to save the world. As you run around, you generally come across other adventurers who are trying to complete the same tasks you are. It's amazing how much easier it is to kill those darn crocolisks when there are two or five of you blasting the same one all at once. But, Thalasa's friend list is a grand total of five people long. And those people aren't online very often. It kind of makes me wonder how she met them in the first place.
So, things that Thalasa has learned while trying to save Azeroth from the various creepy crawlies that roam the land:
1) Dwarves are a bunch of whiny, wimpy brats. Last night, while wandering around Menethil Harbor, she came across a little dwarven woman who lost a bag full of stuff. Apparently, she was exploring around an old tomb, and suddenly these slimy globs attacked her (oh noes!). So, she threw her bag at the slime closest to her and took off running. However, now that she's done panicking, she's realized she needs that bag after all -- or at least its contents. Would Thalasa be kind enough to go find it for her? The slimes are too scary to go get it herself. Sheesh.
2) Humans are a bunch of arrogant, lazy bums. There are too many examples to cite. Leaving Menethil Harbor, a distraught husband assumed Thalasa was the scout that is supposed to go find the excavation team, which his wife was a part of. He can't go look himself? And Marshal Marris in Lakeshire needs to be a little more descriptive in his orders. "Go thin out the orcs that are keeping our citizens penned in the city like cattle, and bring me ten of their axes as proof." What he means is, go slaughter the entire camp, because only about one in five actually utilizes an axe to beat you with. Most just use the brute force of their fists. Next time he can get his own axes.
3) Gnomes have ADHD. Enough said.
Ok, well I suppose that's enough babble for now. Onward and upward!